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| Basic Structure of Room (modeled by Melody Cuthbertson) |
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| Building the pillars, second floor and part of ceilng |
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| Placeholders to give the depth of the level |
With the building blocks that we have been given from UDK, the production of the level can properly begin.
The construction has been given form, along with assets that have been created by others.
The model is in place, so the assets can be accurately built within. Since this was created with the measurements given from UDK, the assets will also be accurate along with this too.
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| Place holder of an Asset - Scaffolding (modeled by Rocio Gutierrez) |
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| Adding detail and understanding mesh flow |
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| Creating Texture |
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| Attention to detail |
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| Final result of first asset |









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